AoeStats
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Arena

509267517Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 35m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1171
+16
🇲🇴 Persians · Macao SAR China
1168
+16
🇨🇳 Turks · China
1143
+17
🇲🇽 Danes · Mexico
1258
-20
🇲🇽 Saxons · Mexico
1165
-16
🇲🇽 Varangians · Mexico
1075
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,979 9:51 13:26 26:29 ⛏ Fast Castle
44 1,534 10:53 14:51 34:00 ⛏ Fast Castle
33 1,148 10:43 14:52 28:41 ⛏ Fast Castle
31 1,082 12:24 16:18 31:02 ⛏ Fast Castle
19 671 10:07 14:56 30:27 ⛏ Fast Castle
19 658 10:16 17:33 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,810 11,200 11,295 950 47,255 53,898
14,240 12,670 4,190 950 32,050 36,153
12,080 9,220 4,560 2,000 27,860 29,313
10,545 6,540 4,545 750 22,380 23,882
10,485 8,385 2,330 1,180 22,380 25,450
9,075 7,580 2,165 955 19,775 25,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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