AoeStats
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Pilgrims

509617223Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 0m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1745
+17
🇹🇼 Saxons · Taiwan
1697
+19
🇹🇼 Japanese · Taiwan
1629
+22
🇦🇷 Danes · Argentina
1628
+21
🇨🇳 Armenians · China
1858
-24
🇨🇳 Vietnamese · China
1853
-24
🇩🇪 Italians · Germany
1676
-16
🇨🇴 Mongols · Colombia
1646
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 26 — — —
48 17 — — —
48 17 — — —
31 11 — — —
25 9 — — —
22 8 — — —
20 7 — — —
14 5 — — —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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