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MegaRandom

509611225Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 42m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1768
+11
🇧🇬 Varangians · Bulgaria
1759
+11
🇮🇳 Saxons · India
1721
+13
🇩🇪 Vietnamese · Germany
1661
+15
🇵🇰 Varangians · Pakistan
1700
-14
🇵🇰 Saxons · Pakistan
1668
-13
🇵🇰 Danes · Pakistan
1628
-12
🇩🇪 Spanish · Germany
1617
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 2,935 9:45 21:14 37:45 ⚔ Scout Rush
68 2,909 10:19 16:40 — ⛏ Fast Castle
55 2,321 11:45 15:25 — ⛏ Fast Castle
53 2,236 11:54 15:33 — ⛏ Fast Castle
50 2,128 10:26 24:19 — ⚔ Archer Rush
49 2,072 8:34 19:32 35:34 ⚔ Scout Rush
47 2,008 10:59 14:34 — ⛏ Fast Castle
40 1,719 10:00 22:05 38:24 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,210 16,891 2,920 720 52,741 59,373
16,530 7,651 6,860 2,805 33,846 37,245
9,625 13,885 5,540 1,755 30,805 33,146
15,985 6,221 3,260 4,785 30,251 31,797
13,095 7,378 5,080 2,350 27,903 30,562
5,450 12,038 4,490 1,625 23,603 23,852
12,115 6,391 2,475 950 21,931 24,743
7,425 7,792 6,240 200 21,657 21,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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