Arabia
510209768Analyzed2v2 RM
·
13h ago on Sep 30, 2026·
40m 18s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Hughes80
42 units ordered
Long Swordsman15
Scorpion9
Man-at-Arms7
Knight6
Militia3
Mangonel2
First military 9:58 — Militia
mikeshift1
37 units ordered
Jarl16
Scout Cavalry7
Mangonel5
Spearman3
Varangian Guard3
Monk3
First military 12:11 — Scout Cavalry
dong
85 units ordered
Mounted Crossbowman33
Long Swordsman26
Man-at-Arms14
Battering Ram4
Militia3
Capped Ram3
Spearman2
First military 11:19 — Militia
一杯茶
54 units ordered
Knight21
Mounted Crossbowman14
Man-at-Arms5
Spearman5
Battering Ram4
Mangonel3
Militia2
First military 10:43 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Hughes80’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
mikeshift1’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
dong’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
一杯茶’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1