AoeStats
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Nomad

509784869Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 47m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1637
+9
🇨🇦 Persians · Canada
1511
+14
🇺🇸 Saxons · United States
1303
+23
🇺🇸 Varangians · United States
1233
+26
🇵🇪 Danes · Peru
1491
-19
🇦🇷 Mongols · Argentina
1488
-19
🇦🇷 Persians · Argentina
1455
-18
🇦🇷 Italians · Argentina
1412
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,162 14:36 22:13 44:19 ⚔ Fish Boom into Archers
42 1,985 13:55 18:35 39:50 ⛏ Fish Boom FC
35 1,681 13:35 18:07 — ⛏ Fish Boom FC
35 1,654 13:12 17:32 — ⛏ Fish Boom FC
32 1,512 13:28 16:50 40:15 ⛏ Fish Boom FC
31 1,491 13:06 21:31 — ⚔ Fish Boom FC into Archers
28 1,351 13:14 16:56 — ⛏ Fish Boom FC
20 974 15:06 18:49 40:17 ◆ FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
24,110 15,676 14,430 3,215 57,431 60,176
21,320 11,975 9,790 950 44,035 46,394
16,580 17,559 8,305 1,150 43,594 43,913
18,650 11,783 10,725 300 41,458 42,489
16,440 10,125 4,850 1,185 32,600 36,187
7,000 10,316 4,760 2,410 24,486 26,429
7,115 7,295 1,605 1,705 17,720 18,524
5,800 6,749 1,840 1,600 15,989 16,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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