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African Clearing

510395818Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 85m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1169
+13
🇬🇧 Saxons · United Kingdom
1084
+17
🇬🇧 Danes · United Kingdom
1052
+18
🇩🇪 Mongols · Germany
1043
+19
🇨🇿 Varangians · Czechia
1157
-19
🇧🇾 Armenians · Belarus
1115
-17
🇫🇷 Huns · France
1086
-16
🇹🇷 Cumans · Türkiye
1065
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 4,439 12:12 22:04 39:03 ⚔ Scout Rush
43 3,647 14:47 24:08 75:54 ⚔ Drush FC
31 2,658 13:35 19:07 33:48 ⛏ Fast Castle
31 2,643 12:31 22:15 37:10 ⚔ M@A Rush
26 2,265 15:06 21:56 51:56
19 1,658 15:03 28:05 44:21
16 1,369 13:16 17:23 36:00 ⛏ Fast Castle
14 1,221 19:11 44:51 62:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,860 45,297 25,165 3,300 134,622 156,034
49,435 47,610 32,220 2,250 131,515 137,947
58,305 30,995 18,530 4,760 112,590 118,538
25,705 43,639 29,165 8,475 106,984 114,703
35,590 21,735 20,080 3,780 81,185 81,979
22,005 23,695 21,650 3,865 71,215 77,467
24,925 16,420 6,825 1,380 49,550 53,015
16,195 19,676 6,510 1,655 44,036 47,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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