AoeStats
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Arena

508563841Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 62m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
887
+11
🇲🇽 Vikings · Mexico
710
+18
🇺🇸 Poles · United States
703
+18
🇺🇸 Malians · United States
575
+23
🇦🇷 Saxons · Argentina
792
-19
🇦🇷 Varangians · Argentina
770
-18
🇺🇾 Danes · Uruguay
767
-18
🇪🇸 Spanish · Spain
701
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,396 8:46 16:43 34:26 ⛏ Fast Castle
20 1,234 11:29 21:03 41:38 ⛏ Fast Castle
18 1,100 10:29 20:12 41:09 ⛏ Fast Castle
18 1,106 10:05 33:55 40:55
17 1,053 12:30 22:06 39:40
15 956 12:16 19:09 33:58 ⚔ FC into Scouts
13 799 12:06 21:09 36:16 ⛏ Fast Castle
11 686 12:09 21:26 35:01 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,160 14,510 17,410 2,315 63,395 82,440
29,760 12,495 8,925 3,200 54,380 64,494
18,795 18,260 7,825 4,400 49,280 85,004
17,130 8,680 9,600 850 36,260 43,846
15,350 7,425 8,415 3,450 34,640 46,597
13,620 13,045 2,410 2,400 31,475 35,525
9,920 10,675 2,370 2,150 25,115 29,815
9,260 6,535 1,985 2,050 19,830 24,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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