AoeStats
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Arena

508829453Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 27m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1413
+12
🇦🇺 Lithuanians · Australia
1327
+16
🇮🇳 Ethiopians · India
1183
+21
🇹🇼 Varangians · Taiwan
1146
+24
🇨🇳 Franks · China
1325
-19
🇹🇼 Saxons · Taiwan
1320
-18
🇨🇳 Teutons · China
1311
-18
🇮🇳 Sicilians · India
1301
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 1,139 10:19 14:19 — ⛏ Fast Castle
36 998 10:56 14:52 — ⛏ Fast Castle
33 898 10:10 14:36 — ⛏ Fast Castle
29 791 10:45 15:40 — ⛏ Fast Castle
19 523 10:20 14:22 — ⛏ Fast Castle
18 495 10:19 14:04 — ⛏ Fast Castle
17 457 10:46 15:08 — ⛏ Fast Castle
12 344 11:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,150 7,340 1,250 300 18,040 20,215
9,275 6,125 1,590 950 17,940 20,019
8,450 6,650 650 950 16,700 19,011
7,475 6,560 1,000 1,025 16,060 19,604
5,745 4,905 2,280 650 13,580 14,110
5,075 3,855 375 550 9,855 10,807
2,750 1,020 200 0 3,970 5,542
2,450 630 0 0 3,080 4,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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