AoeStats
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Arena

510011378Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 22m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1484
+11
🇧🇷 Cumans · Brazil
1481
+12
🇧🇷 Cumans · Brazil
1454
+13
🇭🇳 Japanese · Honduras
1413
-13
🇭🇳 Danes · Honduras
1413
-13
🇭🇳 Saxons · Honduras
1319
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 1,467 9:18 22:21 — ⚔ Scout Rush
56 1,282 9:39 14:22 — ⛏ Fast Castle
50 1,134 8:38 — — ⚔ Archer Rush
49 1,115 8:41 — — ⚔ Archer Rush
40 903 10:17 — — ⚔ Scout Rush
31 708 8:40 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,415 3,640 400 200 9,655 10,933
2,400 3,595 1,880 100 7,975 7,780
1,600 3,730 2,065 125 7,520 8,069
3,615 3,670 100 0 7,385 8,292
3,965 3,085 180 135 7,365 8,730
3,250 1,380 250 240 5,120 5,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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