AoeStats
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Nomad

508728269Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 64m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1376
+14
🇺🇸 Saxons · United States
1349
+15
🇧🇷 Persians · Brazil
1321
+17
🇺🇸 Varangians · United States
1298
+18
🇩🇪 Dravidians · Germany
1375
-18
🇬🇧 Danes · United Kingdom
1372
-17
🇮🇹 Wu · Italy
1321
-15
🇮🇳 Tatars · India
1279
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 4,458 12:32 19:28 35:13 ⛏ Fish Boom FC
35 2,218 13:37 19:38 35:00 ⛏ Fish Boom into Galleys FC
31 1,979 14:13 25:35 45:56 ⚔ Fish Boom into Archers
29 1,891 13:09 19:58 39:42 ⚔ Fish Boom into Archers
28 1,824 13:54 18:22 39:37 ⛏ Fish Boom FC
26 1,647 11:12 16:13 53:05 ⛏ Fish Boom FC
23 1,447 15:34 20:17 50:32 ⛏ Fish Boom FC
16 1,026 14:51 19:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,915 30,304 20,345 6,300 96,864 113,644
35,535 21,580 15,935 2,250 75,300 92,828
21,800 24,033 11,025 3,775 60,633 62,845
17,185 22,116 12,430 4,625 56,356 63,864
26,825 14,860 11,190 2,580 55,455 56,650
13,960 19,647 15,000 3,550 52,157 60,637
21,555 15,787 10,255 2,915 50,512 57,263
11,850 9,480 3,675 1,830 26,835 28,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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