AoeStats
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Black Forest

508474749Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 59m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Saxons · South Africa
1441
+16
🇮🇹 Danes · Italy
1440
+16
🇺🇸 Saxons · United States
1337
+20
🇧🇷 Danes · Brazil
1310
+20
🇳🇱 Varangians · Netherlands
1451
-19
🇩🇪 Slavs · Germany
1445
-19
🇦🇹 Armenians · Austria
1417
-18
🇬🇧 Bohemians · United Kingdom
1389
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,667 11:17 15:15 32:12 ⛏ Fish Boom FC
54 3,196 10:17 14:36 29:36 ⛏ Fish Boom FC
45 2,671 11:54 15:23 34:48 ⛏ Fast Castle
42 2,511 13:51 17:54 31:24 ⛏ Fish Boom FC
41 2,463 11:18 14:53 29:34 ⛏ Fish Boom FC
31 1,828 11:22 14:53 29:39 ⛏ Fish Boom FC
28 1,681 10:38 14:33 29:36 ⛏ Fast Castle
24 1,427 13:09 18:02 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,710 49,170 23,695 3,450 101,025 112,821
39,425 35,422 19,580 3,160 97,587 100,086
47,560 25,115 18,445 1,500 92,620 112,686
30,430 24,270 14,365 4,250 73,315 87,537
24,725 17,430 7,100 5,210 54,465 58,602
15,845 25,394 6,170 4,830 52,239 64,895
14,505 17,443 12,100 1,075 45,123 64,060
12,980 17,122 12,355 1,400 43,857 47,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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