AoeStats
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Nomad

508466407Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 58m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Gurjaras · United Kingdom
1377
+12
🇧🇪 Saxons · Belgium
1241
+17
🇲🇽 Danes · Mexico
1204
+18
🇧🇪 Varangians · Belgium
1197
+18
🇲🇽 Varangians · Mexico
1284
-17
🇵🇪 Portuguese · Peru
1284
-17
🇪🇸 Inca · Spain
1257
-16
🇩🇪 Byzantines · Germany
1236
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,066 14:26 19:45 40:38 ⛏ Fish Boom FC
34 1,999 13:31 17:26 38:07 ⛏ Fish Boom FC
33 1,899 14:14 19:04 43:19 ⛏ Fish Boom FC
30 1,775 13:47 17:31 38:37 ⛏ Fish Boom FC
30 1,754 12:59 19:17 47:40 ⛏ Fish Boom FC
24 1,397 14:03 17:59 38:22 ⛏ Fish Boom into Fire Galleys FC
24 1,422 13:40 21:01 55:04 ⚔ Fish Boom into Towers FC
21 1,236 15:23 20:14 36:20 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,350 28,930 12,300 3,260 68,840 80,363
25,865 18,874 19,885 2,575 67,199 71,627
18,535 15,672 6,495 4,905 45,607 50,021
9,000 16,990 12,330 4,250 42,570 46,264
14,295 21,248 2,425 2,360 40,328 44,484
11,150 21,808 3,825 2,035 38,818 38,161
12,955 13,140 6,940 4,230 37,265 38,545
13,675 13,365 4,720 3,650 35,410 44,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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