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Black Forest

508779289Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 61m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1396
+15
🇲🇽 Georgians · Mexico
1392
+15
🇨🇳 Persians · China
1349
+17
🇩🇪 Danes · Germany
1316
+19
🇧🇷 Varangians · Brazil
1378
-17
🇺🇸 Japanese · United States
1376
-17
🇨🇱 Khmer · Chile
1362
-16
🇺🇸 Danes · United States
1360
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,087 11:50 14:48 28:32 ⛏ Fish Boom FC
41 2,514 11:49 16:22 31:10 ⛏ Fast Castle
38 2,341 12:43 19:42 33:48 ⛏ Fish Boom FC
37 2,289 11:43 16:27 29:51 ⛏ Fish Boom FC
33 2,060 10:57 14:37 29:33 ⛏ Fast Castle
33 2,051 12:45 16:33 30:01 ⛏ Fish Boom FC
30 1,861 10:59 15:06 30:05 ⛏ Fish Boom FC
25 1,560 13:21 17:59 33:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
92,630 33,755 51,070 4,850 182,305 188,979
84,650 29,695 28,535 4,850 147,730 149,916
46,950 47,120 18,050 4,150 116,270 138,041
50,070 23,858 31,475 4,430 109,833 127,051
30,595 37,230 24,720 1,405 93,950 97,287
31,455 32,007 7,550 5,925 76,937 77,849
28,280 24,697 15,855 3,790 72,622 78,789
21,525 31,833 4,060 1,350 58,768 61,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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