AoeStats
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Arena

510088842Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 44m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1149
+12
🇨🇳 Saxons · China
1054
+16
🇨🇳 Cumans · China
1031
+17
🇨🇳 Varangians · China
924
+21
🇸🇪 Danes · Sweden
1095
-18
🇦🇷 Poles · Argentina
1063
-17
🇳🇴 Saxons · Norway
1040
-16
🇧🇷 Teutons · Brazil
1016
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,668 9:16 22:53 — ⚔ Archer Rush
34 1,518 10:57 15:40 30:16 ⛏ Fast Castle
30 1,326 9:26 13:57 37:34 ⛏ Fast Castle
28 1,233 10:16 24:16 34:31 ⛏ Fast Castle
27 1,221 11:07 15:54 37:57 ⛏ Fast Castle
26 1,158 11:22 16:07 35:03 ⛏ Fast Castle
22 972 10:35 14:09 33:30 ⛏ Fast Castle
11 482 10:45 20:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,250 20,081 8,790 2,210 56,331 57,873
26,705 13,445 8,970 1,500 50,620 67,801
22,755 9,175 9,110 3,550 44,590 58,500
16,585 14,135 7,745 850 39,315 46,199
13,455 11,690 8,155 920 34,220 38,629
15,830 8,440 5,060 850 30,180 33,536
9,705 12,005 7,005 1,435 30,150 33,713
8,630 8,470 2,145 2,250 21,495 23,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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