AoeStats
← [GDL] Maldito Pantoja

Lombardia

508683798Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 92m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1216
+15
🇳🇱 Danes · Netherlands
1203
+16
🇭🇰 Portuguese · Hong Kong SAR China
1168
+17
🇭🇰 Spanish · Hong Kong SAR China
1150
+18
🇩🇪 Franks · Germany
1244
-18
🇦🇺 Varangians · Australia
1227
-18
🇺🇸 Saxons · United States
1226
-18
🇫🇷 Koreans · France
1079
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 6,573 9:33 21:02 29:10 ⚔ Scout Rush
67 6,229 10:53 24:23 40:43 ⚔ Archer Rush
60 5,538 10:50 15:00 33:53 ⛏ Fast Castle
44 4,052 11:29 22:08 42:27 ⚔ Towers into Skirms
42 3,885 11:38 16:16 33:22 ⛏ Fast Castle
30 2,745 9:51 23:02 39:00 ⚔ Scout Rush
24 2,196 10:04 26:03 51:05 ⚔ Scout Rush
23 2,099 10:08 18:49 38:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
73,295 72,877 48,920 4,625 199,717 211,109
91,855 34,190 42,830 5,055 173,930 181,212
64,545 32,148 59,890 3,110 159,693 162,160
60,020 39,651 50,180 5,580 155,431 169,751
29,085 83,564 20,575 5,210 138,434 139,991
57,010 37,685 39,955 2,150 136,800 162,525
46,880 41,468 39,445 7,830 135,623 158,405
63,530 33,523 23,560 7,295 127,908 134,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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