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Arena

509742774Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 34m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
2178
+4
🇵🇱 Danes · Poland
2137
+5
🇵🇱 Saxons · Poland
1833
+14
🇪🇨 Muisca · Ecuador
1825
-8
🇧🇪 Danes · Belgium
1825
-7
🇹🇷 Varangians · Türkiye
1819
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 1,714 10:16 14:09 27:59 ⛏ Fast Castle
49 1,702 10:20 14:00 33:52 ⛏ Fast Castle
47 1,611 10:29 14:03 27:05 ⛏ Fast Castle
46 1,573 10:24 14:32 28:24 ⛏ Fast Castle
43 1,492 10:08 13:40 30:24 ⛏ Fast Castle
36 1,237 11:21 15:16 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,895 10,100 6,525 3,605 39,125 42,755
18,760 8,380 6,160 3,550 36,850 40,614
17,745 10,275 6,915 1,530 36,465 38,202
19,830 8,392 4,140 2,945 35,307 36,800
14,265 12,130 5,975 1,700 34,070 40,008
11,695 8,267 3,935 950 24,847 26,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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