AoeStats
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Nomad

508951060Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 42m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Lithuanians · Netherlands
1307
+12
🇨🇳 Khitans · China
1305
+12
🇮🇶 Persians · Iraq
1263
+13
🇲🇽 Huns · Mexico
1209
+16
🇩🇪 Danes · Germany
1337
-17
🇩🇪 Varangians · Germany
1314
-17
🇩🇪 Saxons · Germany
1225
-14
🇩🇪 Maya · Germany
953
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 1,474 14:03 17:47 — ⛏ Fish Boom FC
34 1,431 14:14 17:37 36:12 ⛏ Fish Boom FC
26 1,106 15:14 21:15 41:42 ⚔ Fish Boom into Archers
23 977 13:29 18:31 40:57 ⛏ Fish Boom FC
22 936 13:54 27:20 — ⚔ Fish Boom into Scouts
18 745 13:22 21:35 37:33 ⛏ Fish Boom FC into Fire Galleys
18 766 15:46 19:53 — ⛏ Fast Castle
12 515 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
12,555 17,348 12,210 950 43,063 44,780
15,875 9,725 8,135 3,200 36,935 40,636
12,235 13,265 5,935 2,350 33,785 37,811
10,925 10,134 5,245 1,775 28,079 32,585
10,895 8,610 2,930 2,900 25,335 27,963
9,255 10,790 2,035 1,300 23,380 25,830
11,695 5,058 2,895 975 20,623 22,802
1,100 1,110 110 100 2,420 1,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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