AoeStats
← Kirk Van Houten's Horny Ghost

Pilgrims

509190511Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 70m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Aztecs · Peru
1169
+13
🇺🇸 Malians · United States
1163
+14
🇨🇱 Sicilians · Chile
1121
+15
🇺🇸 Varangians · United States
1118
+15
🇮🇪 Franks · Ireland
1200
-17
1122
-15
1064
-13
1044
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,330 10:02 22:47 42:19 ⚔ Fish Boom into Scouts into Fire Galleys into Galleys
34 2,401 14:21 19:24 33:58 ⛏ Fish Boom FC
25 1,771 12:02 36:06 56:18 ⚔ Fish Boom into Towers
25 1,785 12:02 22:33 40:28 ⚔ Fish Boom into M@A
24 1,661 12:23 24:19 38:08 ⛏ Fish Boom into Galleys FC
21 1,483 12:54 21:40 41:48 ⚔ M@A into Skirms
18 1,265 10:06 20:12 45:38 ⚔ Fish Boom FC into Archers
16 1,127 12:03 19:51 32:11 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,540 19,609 24,510 2,945 76,604 82,354
28,265 13,295 19,265 2,510 63,335 76,313
14,500 23,585 13,745 3,975 55,805 63,960
23,055 21,764 6,720 3,925 55,464 63,673
17,780 24,106 9,385 2,675 53,946 61,641
18,595 16,516 10,555 4,325 49,991 59,332
18,235 12,478 8,935 2,965 42,613 52,152
21,465 10,920 7,085 3,100 42,570 55,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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