AoeStats
← 从不压堡之人

Arena

508854050Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 6m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1104
+16
1065
+18
🇹🇼 Saxons · Taiwan
1050
+18
998
+20
1210
-23
🇨🇳 Britons · China
1101
-18
🇨🇳 Malians · China
1080
-17
🇭🇰 Danes · Hong Kong SAR China
999
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 482 — — —
49 323 — — —
44 289 — — —
40 261 — — —
36 239 — — —
34 223 — — —
27 177 — — —
5 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 395 0 0 1,495 1,521
950 350 0 0 1,300 1,287
1,000 250 0 0 1,250 1,320
950 150 0 0 1,100 1,078
900 150 0 0 1,050 1,210
700 175 0 0 875 1,153
600 250 0 0 850 1,042
200 50 0 0 250 8
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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