AoeStats
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Arena

508477764Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 53m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1596
+19
🇦🇷 Koreans · Argentina
1585
+20
🇫🇮 Saxons · Finland
1530
+22
🇦🇷 Danes · Argentina
1530
+22
🇨🇱 Saxons · Chile
1751
-24
🇦🇷 Bengalis · Argentina
1716
-23
🇲🇽 Varangians · Mexico
1653
-20
🇦🇷 Danes · Argentina
1555
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,312 9:28 27:16 49:10 ⛏ Fast Castle
61 3,303 10:25 14:32 29:26 ⛏ Fast Castle
53 2,854 10:43 14:29 30:25 ⛏ Fast Castle
50 2,669 11:13 15:23 28:37 ⛏ Fast Castle
48 2,575 8:27 22:30 31:42 ⚔ Towers FC
47 2,523 10:55 14:56 29:12 ⚔ FC into Scouts
45 2,414 9:28 15:20 33:40 ⛏ Fast Castle
44 2,371 10:36 14:23 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,130 37,260 21,225 5,835 89,450 121,676
19,990 18,020 24,340 2,210 64,560 75,275
20,025 24,813 7,505 4,255 56,598 60,501
13,200 23,848 12,310 2,015 51,373 53,353
16,970 20,016 5,210 5,850 48,046 58,961
15,675 19,132 10,315 2,245 47,367 59,292
16,845 12,020 4,645 3,730 37,240 42,204
13,195 9,499 2,185 3,455 28,334 28,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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