AoeStats
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Arabia

509180253Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 39m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1462
+9
🇩🇪 Magyars · Germany
1405
+12
🇩🇪 Danes · Germany
1387
+12
🇸🇪 Britons · Sweden
1337
-12
🇸🇪 Saxons · Sweden
1304
-11
🇸🇪 Franks · Sweden
1280
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 2,451 9:32 21:07 — ⚔ Archer Rush
54 2,110 9:08 23:30 35:44 ⚔ Scout Rush
51 2,013 9:39 23:26 38:22 ⚔ Archer Rush
49 1,936 9:11 26:29 — ⚔ Archer Rush
35 1,356 9:12 23:19 — ⚔ Scout Rush
27 1,046 10:21 26:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,840 8,346 5,680 1,510 31,376 34,673
8,670 8,936 6,705 170 24,481 27,934
12,010 6,405 5,225 300 23,940 28,217
8,535 9,405 4,155 1,520 23,615 24,902
8,280 8,881 4,835 200 22,196 25,865
9,830 6,027 3,425 235 19,517 20,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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