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Arena

508886637Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 36m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1073
+15
🇨🇳 Varangians · China
1066
+15
🇪🇸 Franks · Spain
1049
+16
🇬🇧 Danes · United Kingdom
1030
+17
🇭🇰 Saxons · Hong Kong SAR China
1119
-18
🇭🇰 Turks · Hong Kong SAR China
1106
-18
🇭🇰 Japanese · Hong Kong SAR China
1076
-17
🇭🇰 Danes · Hong Kong SAR China
890
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 1,664 10:09 14:49 29:55 ⛏ Fast Castle
42 1,521 10:05 14:05 32:39 ⛏ Fast Castle
28 996 10:16 15:09 31:38 ⛏ Fast Castle
25 895 11:08 17:01 32:33 ⛏ Fast Castle
23 846 10:49 15:10 35:28 ⛏ Fast Castle
18 668 11:39 16:41 27:33 ⛏ Fast Castle
18 641 11:50 16:41 30:13 ⛏ Fast Castle
18 664 11:32 15:47 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,830 10,420 7,235 1,600 36,085 42,874
14,820 8,370 6,380 1,590 31,160 33,085
13,185 11,740 3,755 1,745 30,425 34,133
12,395 9,540 3,995 1,105 27,035 29,846
11,985 5,555 3,595 1,300 22,435 24,129
9,025 8,405 3,600 950 21,980 29,401
9,500 7,015 3,805 1,500 21,820 24,319
7,645 5,321 3,030 970 16,966 18,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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