AoeStats
← morignor13

Lombardia

509440582Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 49m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,828 11:42 18:40 32:41 ⛏ Fast Castle
25 1,224 11:14 19:57 35:56 ⛏ Fast Castle
22 1,081 10:41 20:14 35:58 ⚔ Skirmisher Rush
20 1,007 10:19 16:43 27:21 ⛏ Fast Castle
20 988 14:10 21:08 39:00 ⛏ Fast Castle
18 887 11:07 21:31 36:21 ⛏ Fast Castle
13 654 14:07 22:33 38:10 ⛏ Fast Castle
12 596 15:14 22:29 30:17 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,250 22,525 6,350 4,525 53,650 65,168
11,475 22,685 14,825 1,250 50,235 66,153
17,325 13,380 8,350 1,500 40,555 45,912
22,165 6,022 8,760 2,150 39,097 51,305
17,565 12,775 5,505 2,380 38,225 46,740
16,020 9,465 7,270 1,745 34,500 43,587
21,800 6,432 3,820 1,505 33,557 45,263
14,735 6,155 7,365 2,920 31,175 37,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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