AoeStats
← Ypsilon

Black Forest

509230297Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 93m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1281
+14
🇲🇽 Saxons · Mexico
1273
+14
🇺🇸 Turks · United States
1258
+15
🇲🇽 Danes · Mexico
1256
+15
🇺🇸 Cumans · United States
1285
-16
🇧🇷 Khmer · Brazil
1242
-15
🇺🇸 Celts · United States
1210
-14
🇺🇸 Sicilians · United States
1197
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 5,808 9:49 21:33 33:42 ⚔ M@A Rush
58 5,382 11:21 28:15 42:16 ⚔ Scout Rush
55 5,144 10:47 13:44 35:52 ⛏ Fast Castle
43 4,028 11:15 15:53 37:13 ⛏ Fast Castle
31 2,914 11:37 26:10 35:25
29 2,665 11:15 18:41 34:26 ⚔ Archer Rush
27 2,517 11:43 24:50 38:22 ⛏ Fast Castle
25 2,288 11:27 15:23 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,815 95,008 30,085 5,590 198,498 233,682
111,800 25,600 46,685 4,860 188,945 200,226
76,455 60,360 37,040 7,365 181,220 191,691
99,250 43,464 31,380 4,095 178,189 183,554
95,145 27,890 35,500 6,705 165,240 174,509
67,100 34,505 32,465 2,780 136,850 163,967
55,050 43,300 23,065 3,200 124,615 131,073
47,045 51,406 9,435 3,060 110,946 116,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.