AoeStats
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Nomad

508832906Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 21m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1429
+14
🇩🇪 Italians · Germany
1427
+14
🇷🇺 Koreans · Russia
1356
+17
🇨🇳 Spanish · China
1336
+19
1394
-16
🇨🇳 Saxons · China
1382
-16
🇻🇳 Inca · Vietnam
1379
-16
🇯🇵 Britons · Japan
1378
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 836 13:28 19:13 — ⛏ Fish Boom FC
36 768 13:52 18:05 — ⛏ Fish Boom FC
34 712 12:29 — — ⚔ Fish Boom into Towers
32 681 13:06 — — ⛏ Fish Boom
27 576 12:46 18:00 — ⛏ Fish Boom FC
23 491 14:00 18:13 — ⛏ Fish Boom FC
18 384 12:12 16:40 — ⛏ Fish Boom FC
16 332 15:12 18:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,400 3,570 860 100 9,930 9,413
4,125 3,518 300 1,400 9,343 9,936
4,350 3,129 400 780 8,659 8,358
4,225 3,225 550 650 8,650 9,673
3,150 3,597 620 750 8,117 8,174
3,770 2,500 500 750 7,520 7,577
2,125 1,505 50 475 4,155 3,908
1,800 1,481 50 465 3,796 3,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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