AoeStats
← Ana Catalina

Black Forest

508914648Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 4m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
869
+13
🇹🇼 Khmer · Taiwan
828
+15
🇨🇱 Teutons · Chile
798
+16
🇹🇼 Mongols · Taiwan
735
+19
🇹🇷 Saxons · Türkiye
881
-18
🇩🇪 Varangians · Germany
808
-16
🇩🇪 Britons · Germany
785
-15
🇩🇪 Danes · Germany
747
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 87 — — —
18 83 — — —
16 75 — — —
2 9 — — —
2 11 — — —
1 3 — — —
1 6 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 75 50 0 875 574
600 225 0 0 825 722
250 110 50 0 410 70
0 0 0 0 0 0
0 0 0 0 0 300
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.