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Oasis

510135252Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 51m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1592
+16
🇩🇪 Spanish · Germany
1496
+20
🇨🇦 Mongols · Canada
1488
+21
🇦🇹 Britons · Austria
1469
+21
🇹🇼 Danes · Taiwan
1958
-30
🇹🇼 Saxons · Taiwan
1875
-28
🇷🇺 Ethiopians · Russia
1545
-18
🇨🇳 Franks · China
995
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 3,205 9:12 18:51 31:48 ⚔ Scout Rush
57 2,948 10:08 19:27 33:54 ⛏ Fast Castle
40 2,071 8:47 24:26 30:07 ⚔ Archers into Fast Imp
39 2,029 10:52 14:30 32:05 ⛏ Fast Castle
34 1,758 10:59 15:11 33:00 ⛏ Fast Castle
33 1,729 10:49 16:42 30:48 ⛏ Fast Castle
31 1,582 10:25 22:11 33:18 ⚔ Archer Rush
21 1,112 11:51 17:21 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,095 34,645 29,620 1,700 118,060 119,937
42,655 28,960 20,375 7,315 99,305 103,023
32,750 29,145 16,915 2,350 81,160 89,794
22,295 33,777 15,000 3,955 75,027 83,044
12,775 25,273 20,605 880 59,533 62,743
29,270 11,677 13,335 5,000 59,282 73,261
11,190 19,079 13,225 2,305 45,799 53,797
16,065 10,835 6,950 1,000 34,850 36,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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