AoeStats
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Arabia

509949948Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 42m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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842
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,107 10:01 20:28 — ⚔ Scout Rush
28 1,164 12:55 28:21 — ⚔ Archer Rush
26 1,098 10:37 22:41 42:11
24 1,020 13:30 19:22 — ⛏ Fast Castle
11 460 10:19 24:54 —
10 441 11:06 19:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,090 10,020 5,265 2,150 33,525 38,492
15,275 12,190 5,515 250 33,230 39,286
11,100 9,465 2,655 1,265 24,485 30,630
9,845 7,445 4,015 2,520 23,825 25,148
6,665 4,180 1,310 630 12,785 14,890
6,255 3,643 1,535 1,135 12,568 16,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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