AoeStats
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Arena

509407130Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 26m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
829
+15
🇨🇳 Britons · China
813
+26
🇹🇷 Ethiopians · Türkiye
759
+18
🇬🇷 Turks · Greece
744
+18
🇦🇷 Varangians · Argentina
845
-19
🇮🇪 Saxons · Ireland
817
-17
🇺🇸 Japanese · United States
782
-16
🇺🇾 Danes · Uruguay
740
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 726 12:13 17:33 22:03 ◆ FC into Fast Imp
22 595 13:14 23:06 — ⛏ Fast Castle
21 571 12:20 17:09 — ⛏ Fast Castle
16 436 10:00 15:39 — ⛏ Fast Castle
14 365 14:40 — —
12 317 11:51 22:49 — ⛏ Fast Castle
12 318 15:20 — — ⚔ Drush
12 321 13:31 20:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,070 7,145 880 650 14,745 16,120
7,150 5,820 675 200 13,845 16,556
6,505 3,975 2,900 0 13,380 14,215
7,100 5,590 250 400 13,340 13,918
5,865 4,420 650 900 11,835 12,500
5,400 4,365 350 200 10,315 11,886
4,750 3,500 315 125 8,690 10,798
2,400 1,245 90 0 3,735 5,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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