AoeStats
← El Fantasma de Pancho Villa

Pilgrims

510223460Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 38m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 1,893 11:17 20:56 35:57 ⛏ Fish Boom into Galleys FC
28 1,074 12:58 18:34 33:36 ⛏ Fish Boom FC
26 1,017 11:12 18:17 — ⚔ Fish Boom into Scouts
26 1,006 12:10 34:26 — ⚔ Fish Boom into M@A
20 789 10:12 17:13 — ⛏ Fish Boom FC
16 607 12:40 22:42 — ⚔ Fish Boom into Scouts
16 614 25:53 — — ⚔ Fish Boom into Archers
10 386 13:01 22:42 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
15,675 15,829 7,220 2,500 41,224 47,222
K
11,910 15,125 6,715 1,155 34,905 42,077
9,195 8,438 3,105 575 21,313 21,400
11,130 6,116 3,540 200 20,986 22,709
8,110 7,140 1,515 1,075 17,840 21,362
8,400 5,330 3,185 850 17,765 22,085
4,435 4,510 895 200 10,040 10,278
3,775 5,052 595 100 9,522 15,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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