AoeStats
← Un gatito que le gusta el manbo

Pilgrims

508981547Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 43m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1335
+10
🇬🇧 Varangians · United Kingdom
1278
+12
🇦🇺 Danes · Australia
1189
+16
🇺🇸 Cumans · United States
939
+25
1327
-22
🇦🇷 Malians · Argentina
1207
-17
🇲🇽 Dravidians · Mexico
1163
-15
🇦🇷 Persians · Argentina
1019
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,020 11:00 15:17 39:06 ⛏ Fish Boom FC
37 1,597 10:45 18:32 29:09 ⛏ Fish Boom into Galleys into Fire Galleys FC
36 1,546 12:03 18:50 42:03 ⛏ Fish Boom FC
34 1,500 9:44 14:16 34:02 ⛏ Fish Boom FC
31 1,359 11:35 15:39 34:47 ⛏ Fish Boom FC
28 1,238 11:39 25:51 — ⚔ Fish Boom into Fire Galleys into Scouts
26 1,117 14:55 29:00 — ⛏ Fish Boom into Fire Galleys FC
8 369 10:47 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,350 17,610 8,590 1,900 48,450 49,441
12,345 16,600 8,225 2,430 39,600 41,775
13,850 16,310 7,260 1,700 39,120 41,946
12,145 9,136 5,095 2,355 28,731 33,005
11,180 9,632 5,115 2,460 28,387 29,431
7,010 8,935 4,020 200 20,165 26,175
5,070 6,574 2,525 2,935 17,104 18,776
1,250 1,650 140 100 3,140 4,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.