AoeStats
← Yuhor28

Arabia

508703541Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 23m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
868
+12
🇹🇷 Cumans · Türkiye
726
+18
🇹🇷 Magyars · Türkiye
705
+19
🇹🇷 Tatars · Türkiye
641
+22
🇺🇸 Varangians · United States
794
-19
🇮🇪 Franks · Ireland
788
-18
🇬🇷 Danes · Greece
758
-17
🇹🇷 Turks · Türkiye
756
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 624 11:56 — — ⚔ Scout Rush
20 472 11:04 — — ⚔ Scout Rush
18 426 15:19 20:57 — ⛏ Fast Castle
14 320 9:09 — —
13 298 11:47 20:33 — ⛏ Fast Castle
9 214 12:12 — —
7 164 11:04 21:36 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,040 5,478 775 100 10,393 10,937
4,495 4,240 350 0 9,085 9,675
4,660 3,130 315 0 8,105 8,451
4,150 3,690 100 100 8,040 9,194
4,335 2,565 450 0 7,350 8,666
3,525 2,285 0 595 6,405 7,961
3,850 1,830 250 0 5,930 6,219
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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