AoeStats
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Arena

508922689Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 34m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1117
+15
🇹🇼 Khitans · Taiwan
1064
+17
🇹🇼 Britons · Taiwan
1062
+17
🇸🇪 Spanish · Sweden
1008
+19
🇪🇪 Varangians · Estonia
1138
-19
🇩🇪 Danes · Germany
1084
-17
🇺🇾 Japanese · Uruguay
1074
-17
🇩🇪 Saxons · Germany
1026
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 740 10:53 14:45 31:11 ⛏ Fast Castle
18 624 10:58 16:45 31:39 ⛏ Fast Castle
16 546 10:39 14:48 28:15 ⛏ Fast Castle
12 409 11:22 16:55 25:01 ⛏ Fast Castle
9 318 10:42 — —
8 284 — — —
8 264 10:22 — —
3 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,325 5,520 3,475 850 21,170 26,609
7,570 7,075 2,530 1,520 18,695 22,739
7,700 6,525 2,770 1,600 18,595 26,718
8,315 5,835 2,965 1,400 18,515 22,171
1,750 800 0 0 2,550 3,411
1,850 615 50 0 2,515 3,438
1,150 300 0 0 1,450 2,173
450 100 50 0 600 2,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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