AoeStats
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Lombardia

510212325Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 37m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1288
+13
🇵🇱 Danes · Poland
1130
+19
🇹🇷 Britons · Türkiye
1103
+20
🇲🇽 Cumans · Mexico
1088
+20
🇨🇱 Varangians · Chile
1251
-20
🇺🇸 Malians · United States
1210
-19
🇧🇷 Saxons · Brazil
1205
-18
🇧🇷 Franks · Brazil
1128
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,616 10:27 15:34 — ⛏ Fast Castle
25 947 11:28 16:46 32:36 ⛏ Fast Castle
22 824 10:08 23:00 — ⚔ Scout Rush
15 578 10:48 27:57 — ⛏ Fast Castle
10 368 — — —
4 149 — — —
3 117 — — —
3 99 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,575 5,200 2,020 200 17,995 25,054
12,665 3,695 570 0 16,930 22,037
7,190 3,320 1,715 1,300 13,525 19,082
3,760 3,348 250 315 7,673 7,350
K
900 143 50 0 1,093 1,130
600 253 0 0 853 1,012
400 230 0 0 630 673
450 25 0 0 475 577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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