AoeStats
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Arena

510033326Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 9m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1106
+14
🇦🇷 Lithuanians · Argentina
1103
+14
🇨🇳 Varangians · China
1088
+15
🇨🇳 Byzantines · China
1039
+17
🇺🇸 Celts · United States
1134
-19
🇺🇸 Saxons · United States
1127
-18
🇺🇸 Saxons · United States
1017
-13
🇺🇸 Danes · United States
947
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 602 — — —
54 517 — — —
53 503 — — —
40 386 — — —
36 348 — — —
27 256 — — —
24 233 — — —
18 171 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 350 0 0 2,450 2,859
1,800 425 0 0 2,225 2,777
1,750 350 0 0 2,100 2,899
1,650 370 0 0 2,020 2,634
750 225 0 0 975 1,864
650 150 0 0 800 1,176
550 150 0 0 700 1,085
450 100 0 0 550 657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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