AoeStats
← [NICE_ASS] BigMasi

MegaRandom

509068648Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 70m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1406
+12
🇨🇭 Poles · Switzerland
1379
+14
🇨🇭 Danes · Switzerland
1327
+16
🇬🇧 Saxons · United Kingdom
1325
+16
🇨🇳 Huns · China
1384
-17
🇨🇳 Mongols · China
1380
-17
🇩🇪 Persians · Germany
1267
-12
🇩🇪 Varangians · Germany
1266
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,747 10:46 16:18 27:35 ⛏ Fish Boom FC
52 3,686 11:42 16:01 39:13 ⛏ Fish Boom FC
46 3,242 10:39 14:32 29:25 ⛏ Fast Castle
43 3,024 10:28 15:18 35:00 ⛏ Fast Castle
35 2,475 11:08 17:18 50:29 ⛏ Fast Castle
21 1,481 13:03 18:06 33:10 ⛏ Fish Boom FC
20 1,394 12:03 15:39 38:39 ⛏ Fish Boom FC
20 1,412 10:50 17:16 33:17 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
45,130 24,101 29,940 6,200 105,371 117,373
45,925 25,955 18,555 10,450 100,885 112,702
33,040 30,085 27,620 6,290 97,035 114,640
29,755 24,138 20,520 2,900 77,313 78,686
18,135 28,148 21,650 4,345 72,278 88,174
20,010 22,433 7,135 4,520 54,098 60,639
21,200 19,035 5,965 4,350 50,550 61,440
9,350 13,825 3,855 1,170 28,200 32,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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