AoeStats
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MegaRandom

508815146Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 26m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1683
+9
🇦🇷 Berbers · Argentina
1582
+12
🇲🇽 Britons · Mexico
1546
+14
🇲🇽 Maya · Mexico
1476
+17
🇲🇽 Danes · Mexico
1541
-14
🇺🇸 Persians · United States
1530
-14
🇧🇷 Mongols · Brazil
1469
-12
🇦🇷 Varangians · Argentina
1468
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 1,828 9:45 23:15 — ⚔ Fish Boom into Scouts
67 1,776 9:04 23:14 — ⚔ Archer Rush
49 1,296 9:51 23:03 — ⚔ Archer Rush
47 1,248 11:36 — — ⚔ Drush into Archers
46 1,221 9:56 22:25 — ⚔ Scout Rush
38 1,027 10:27 15:23 — ⛏ Fish Boom FC
35 930 9:52 24:16 — ⚔ Fish Boom into Scouts
32 867 9:31 23:17 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,555 5,343 2,360 100 17,358 17,027
5,000 5,527 3,480 100 14,107 14,507
7,840 4,665 1,300 100 13,905 13,829
7,830 4,927 805 125 13,687 14,815
7,465 4,972 910 100 13,447 14,134
4,750 4,697 2,690 650 12,787 13,491
5,030 3,009 585 750 9,374 12,159
3,940 3,845 865 225 8,875 9,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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