AoeStats
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Black Forest

510269866Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 50m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
910
+4
🇲🇽 Varangians · Mexico
884
+4
🇫🇷 Saxons · France
701
+8
🇨🇳 Danes · China
608
+12
🇮🇳 Huns · India
596
-9
🇹🇷 Khmer · Türkiye
571
-7
🇨🇳 Spanish · China
539
-7
🇨🇳 Romans · China
495
-5
Player eAPM Actions Feudal Castle Imperial Opening
28 1,415 12:14 16:58 32:42 ⛏ Fast Castle
20 986 12:01 22:33 32:54 ⛏ Fish Boom FC
16 803 11:37 17:28 32:24 ⛏ Fast Castle
15 759 12:05 21:55 33:16 ⛏ Fast Castle
14 707 15:02 23:03 37:06 ⛏ Fish Boom FC
14 715 13:04 18:34 39:13 ⛏ Fast Castle
9 460 16:14 22:12 36:53 ⛏ Fast Castle
9 439 13:30 25:17 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,865 20,588 10,605 3,415 57,473 68,300
29,555 13,955 9,755 3,660 56,925 66,776
18,520 22,180 12,380 2,340 55,420 79,355
26,275 13,675 9,990 2,880 52,820 62,935
25,035 13,305 9,680 2,390 50,410 67,418
16,950 19,865 10,050 2,405 49,270 64,317
15,690 10,600 6,375 3,000 35,665 42,931
14,325 9,265 8,510 1,600 33,700 43,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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