AoeStats
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Arena

509948957Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 43m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Danes · Ukraine
1701
+12
🇹🇷 Varangians · Türkiye
1678
+12
🇩🇪 Spanish · Germany
1660
+13
🇧🇪 Ethiopians · Belgium
1645
+14
🇬🇧 Berbers · United Kingdom
1793
-20
🇧🇷 Dravidians · Brazil
1599
-13
🇵🇱 Saxons · Poland
1531
-10
🇹🇼 Turks · Taiwan
1480
-8
Player eAPM Actions Feudal Castle Imperial Opening
75 3,267 10:05 14:00 30:49 ⚔ FC into Archers
63 2,735 10:09 13:50 29:58 ⛏ Fast Castle
52 2,265 11:56 15:49 26:50 ⛏ Fast Castle
47 2,049 10:10 13:45 29:52 ⛏ Fast Castle
39 1,700 10:05 13:39 27:19 ⛏ Fast Castle
38 1,672 10:50 14:36 31:37 ⛏ Fast Castle
33 1,440 9:43 15:13 — ⛏ Fast Castle
29 1,261 10:34 14:10 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,700 23,775 17,300 3,550 74,325 80,587
31,815 17,730 15,165 4,890 69,600 77,507
31,360 14,270 18,670 3,800 68,100 73,432
27,870 18,315 18,530 2,520 67,235 72,517
23,965 25,640 13,795 3,000 66,400 71,602
15,565 21,680 15,455 4,450 57,150 59,939
15,075 15,885 9,470 275 40,705 47,287
10,795 11,636 2,090 2,490 27,011 28,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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