AoeStats
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Pilgrims

508796348Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 48m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1647
+10
🇧🇷 Muisca · Brazil
1572
+12
🇵🇪 Slavs · Peru
1558
+13
🇲🇽 Varangians · Mexico
1527
+14
🇬🇧 Varangians · United Kingdom
1535
-14
🇺🇸 Danes · United States
1488
-12
🇸🇬 Portuguese · Singapore
1484
-12
🇺🇸 Saxons · United States
1463
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,781 11:34 17:14 34:35 ⛏ Fish Boom FC
46 2,205 11:42 18:27 37:50 ⚔ Fish Boom into Towers FC
44 2,137 10:17 21:55 40:39 ⛏ Fish Boom into Galleys FC into Fire Galleys
38 1,854 11:59 15:35 31:59 ⛏ Fish Boom FC
29 1,412 9:18 14:24 33:03 ⚔ Fish Boom into Scouts
29 1,403 10:09 27:08 — ⛏ Fish Boom into Galleys FC
26 1,277 13:11 17:49 42:38 ⛏ Fish Boom FC
20 972 11:18 25:55 44:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,670 30,295 11,920 4,850 60,735 63,382
18,685 24,590 9,720 5,295 58,290 61,175
21,445 18,205 10,265 4,580 54,495 58,730
21,965 14,248 9,950 1,250 47,413 48,618
18,700 13,045 6,975 4,290 43,010 47,375
15,795 13,857 9,865 2,855 42,372 43,291
10,325 12,574 3,711 2,285 28,895 30,522
9,330 11,113 2,675 525 23,643 24,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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