AoeStats
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Arena

508477827Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 38m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saxons · Türkiye
1776
+11
🇹🇷 Varangians · Türkiye
1725
+13
🇹🇷 Jurchens · Türkiye
1663
+16
🇹🇷 Varangians · Türkiye
1641
+17
1704
-16
🇳🇴 Danes · Norway
1694
-16
🇺🇸 Saxons · United States
1644
-13
🇧🇷 Vikings · Brazil
1605
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,979 10:41 14:24 29:47 ⛏ Fast Castle
43 1,652 10:07 14:27 — ⛏ Fast Castle
43 1,666 9:27 13:13 28:08 ⛏ Fast Castle
39 1,514 9:55 14:05 34:08 ⛏ Fast Castle
38 1,462 10:25 14:05 26:48 ⛏ Fast Castle
36 1,384 10:23 13:54 26:46 ⛏ Fast Castle
34 1,312 10:30 14:05 30:54 ⛏ Fast Castle
32 1,241 10:19 14:05 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,615 13,010 12,875 1,015 52,515 55,065
19,080 13,515 14,515 1,500 48,610 51,231
18,185 13,693 6,055 2,150 40,083 47,158
15,770 11,150 2,595 2,900 32,415 39,528
13,245 13,930 4,190 850 32,215 40,698
10,650 9,875 9,165 1,405 31,095 34,906
9,550 6,368 1,650 1,550 19,118 20,734
8,500 5,606 1,750 2,735 18,591 19,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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