AoeStats
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Arena

508825811Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 39m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1440
+14
🇹🇼 Cumans · Taiwan
1434
+14
🇨🇳 Slavs · China
1384
+16
🇮🇳 Dravidians · India
1354
+17
🇳🇿 Bengalis · New Zealand
1485
-18
🇳🇿 Varangians · New Zealand
1476
-19
🇦🇺 Danes · Australia
1385
-15
🇳🇿 Saxons · New Zealand
1211
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,323 11:02 14:52 39:13 ⛏ Fast Castle
53 2,094 10:13 14:42 36:00 ⛏ Fast Castle
48 1,909 10:27 14:08 28:42 ⛏ Fast Castle
48 1,889 10:20 14:27 35:42 ⛏ Fast Castle
42 1,660 10:29 14:11 36:06 ⛏ Fast Castle
33 1,300 10:31 14:24 30:41 ⛏ Fast Castle
25 986 8:29 20:14 33:06 ⛏ Fast Castle
21 831 10:49 19:33 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,280 12,350 17,175 2,900 60,705 64,873
23,175 14,100 13,300 1,745 52,320 55,511
18,035 10,669 8,830 1,500 39,034 41,647
16,470 7,330 5,660 3,000 32,460 37,970
11,920 11,654 6,195 2,150 31,919 33,942
9,725 12,340 4,670 2,150 28,885 31,607
12,230 7,890 6,400 1,500 28,020 30,681
6,805 4,930 655 1,685 14,075 14,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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