AoeStats
← 李天尊

Black Forest

509915705Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 37m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1334
+14
🇨🇳 Danes · China
1325
+15
🇨🇳 Varangians · China
1281
+17
🇨🇳 Saxons · China
1279
+17
🇫🇷 Mongols · France
1318
-17
🇮🇱 Magyars · Israel
1302
-16
🇫🇮 Dravidians · Finland
1281
-15
🇳🇦 Franks · Namibia
1280
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,087 11:44 15:40 28:54 ⛏ Fast Castle
43 1,620 11:11 14:54 29:20 ⛏ Fast Castle
42 1,567 12:40 16:38 31:28 ⛏ Fast Castle
42 1,579 10:40 14:37 29:09 ⛏ Fast Castle
36 1,340 11:06 14:38 29:06 ⛏ Fast Castle
32 1,197 10:00 13:35 27:41 ⛏ Fast Castle
29 1,077 10:49 14:49 30:34 ⛏ Fast Castle
24 903 11:58 16:22 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,510 13,904 13,200 1,105 61,719 67,283
21,375 18,285 8,515 2,350 50,525 61,062
15,900 18,175 12,885 2,150 49,110 54,355
20,720 15,665 8,425 3,000 47,810 52,690
19,285 14,201 10,770 2,455 46,711 49,831
16,980 13,440 9,915 1,605 41,940 45,649
16,895 12,049 9,145 1,710 39,799 48,364
16,380 10,563 6,300 990 34,233 38,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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