AoeStats
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Oasis

510161101Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 69m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Mongols · Venezuela
1323
+14
🇨🇳 Varangians · China
1304
+15
🇩🇪 Saracens · Germany
1260
+17
🇩🇪 Huns · Germany
1373
-19
🇧🇪 Ethiopians · Belgium
1335
-18
🇩🇪 Danes · Germany
1318
-17
🇳🇱 Italians · Netherlands
1102
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 4,507 8:45 18:37 32:33 ⚔ Scout Rush
50 3,445 10:15 23:56 40:42 ⚔ Scout Rush
48 3,335 9:41 26:54 39:22 ⚔ Archer Rush
47 3,271 8:38 20:00 37:28 ⚔ Scout Rush
47 3,233 9:57 22:57 34:31 ⚔ Archer Rush
38 2,652 12:03 16:44 36:12 ⚔ FC into Scouts
33 2,309 10:36 22:08 36:04 ⚔ Archer Rush
29 1,982 9:12 20:18 38:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,560 19,630 36,035 2,015 102,240 109,827
49,600 20,801 26,870 1,150 98,421 105,547
23,455 32,845 22,625 3,750 82,675 98,717
32,625 26,814 17,170 5,630 82,239 89,728
39,080 22,613 8,305 1,205 71,203 83,966
19,870 28,796 17,405 3,020 69,091 74,738
22,520 20,505 13,025 6,350 62,400 70,955
9,175 13,429 8,675 740 32,019 32,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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