AoeStats
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Arena

509092065Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 41m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1511
+11
🇨🇳 Saxons · China
1477
+13
🇨🇳 Danes · China
1462
+13
🇨🇳 Varangians · China
1313
+19
🇺🇸 Bohemians · United States
1429
-15
🇩🇪 Bengalis · Germany
1397
-14
🇻🇪 Mongols · Venezuela
1396
-14
🇹🇷 Dravidians · Türkiye
1369
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 3,057 10:29 14:41 31:55 ⛏ Fast Castle
67 2,774 8:27 25:07 37:12 ⚔ Towers FC
56 2,314 11:17 15:33 27:41 ⛏ Fast Castle
55 2,292 10:53 14:26 27:29 ⛏ Fast Castle
36 1,508 10:25 14:22 40:17 ⛏ Fast Castle
32 1,327 10:00 13:48 27:37 ⛏ Fast Castle
31 1,275 11:06 14:56 28:58 ⛏ Fast Castle
24 1,011 10:34 14:31 27:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,890 19,575 13,365 3,750 57,580 63,570
27,270 13,435 15,295 950 56,950 61,231
15,295 22,945 10,565 4,750 53,555 57,088
22,750 14,045 11,820 2,575 51,190 59,921
17,575 19,130 10,495 1,500 48,700 56,075
14,585 18,115 11,525 1,080 45,305 55,713
20,440 11,956 3,210 2,100 37,706 44,242
15,250 18,144 2,810 1,280 37,484 45,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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