AoeStats
← old f1sh

Arena

510367731Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 6m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1411
+14
🇹🇷 Britons · Türkiye
1332
+17
🇨🇳 Danes · China
1310
+18
🇪🇸 Franks · Spain
1288
+19
🇨🇳 Muisca · China
1386
-18
🇨🇳 Varangians · China
1359
-17
🇦🇷 Magyars · Argentina
1352
-17
🇨🇳 Khmer · China
1333
-16
Player eAPM Actions Feudal Castle Imperial Opening
73 482 — — —
62 409 — — —
60 395 — — —
54 356 — — —
32 209 — — —
30 202 — — —
25 165 — — —
13 83 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 250 0 0 1,750 1,901
1,500 250 0 0 1,750 1,856
1,300 250 0 0 1,550 1,868
1,050 250 0 0 1,300 1,546
1,000 175 0 0 1,175 1,297
700 375 0 0 1,075 1,036
600 250 0 0 850 1,016
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.