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Arena

510305820Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 49m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1474
+13
🇨🇳 Jurchens · China
1429
+14
🇨🇳 Varangians · China
1382
+16
🇨🇳 Franks · China
1339
+19
🇨🇳 Franks · China
1534
-20
🇨🇳 Hindustanis · China
1459
-18
🇨🇳 Muisca · China
1424
-17
1156
-7
Player eAPM Actions Feudal Castle Imperial Opening
60 2,994 10:23 14:02 35:39 ⛏ Fast Castle
55 2,768 12:08 15:41 31:15 ⚔ FC into Scouts
54 2,688 10:50 14:45 33:07 ⛏ Fast Castle
43 2,139 9:45 14:09 29:24 ⛏ Fast Castle
42 2,073 9:36 15:10 32:05 ⛏ Fast Castle
37 1,842 10:50 14:25 27:52 ⛏ Fast Castle
28 1,396 9:17 13:40 38:46 ⛏ Fast Castle
20 1,006 10:20 15:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,610 19,430 27,295 2,450 95,785 107,429
26,535 37,590 19,170 3,585 86,880 88,420
36,880 22,695 22,685 4,300 86,560 87,440
41,510 17,420 8,920 6,295 74,145 80,762
23,225 28,975 13,510 4,510 70,220 73,210
26,740 18,180 13,125 2,910 60,955 63,296
22,195 12,100 10,445 1,770 46,510 46,660
6,815 6,333 955 1,225 15,328 19,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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