AoeStats
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Arena

509628198Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 93m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1526
+14
🇹🇼 Danes · Taiwan
1458
+17
🇨🇳 Varangians · China
1449
+18
🇯🇵 Britons · Japan
1434
+18
🇧🇷 Varangians · Brazil
1517
-17
🇧🇪 Japanese · Belgium
1508
-18
🇹🇷 Spanish · Türkiye
1491
-17
🇨🇳 Khmer · China
1432
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 5,505 10:14 14:09 29:28 ⛏ Fast Castle
57 5,342 10:36 14:09 28:50 ⛏ Fast Castle
51 4,775 11:26 14:53 33:05 ⛏ Fast Castle
35 3,292 9:43 13:53 29:31 ⛏ Fast Castle
3 313 — — —
2 168 — — —
0 9 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
59,895 79,198 50,410 14,550 204,053 212,316
69,645 55,215 55,135 7,365 187,360 208,404
86,625 33,820 32,460 6,150 159,055 159,048
50,825 52,210 29,485 7,065 139,585 165,811
850 150 0 0 1,000 1,243
600 300 0 0 900 1,171
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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