AoeStats
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Arena

509166803Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 51m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1211
+10
🇺🇸 Koreans · United States
1196
+11
🇬🇷 Lithuanians · Greece
1180
+11
🇧🇩 Portuguese · Bangladesh
1104
+15
🇨🇭 Danes · Switzerland
1104
-13
🇷🇺 Poles · Russia
1091
-12
🇫🇷 Varangians · France
1063
-11
🇩🇪 Franks · Germany
1053
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,904 10:57 18:05 34:05 ⛏ Fast Castle
28 1,451 10:38 15:53 31:00 ⛏ Fast Castle
27 1,415 11:46 24:12 36:42 ⚔ Archer Rush
26 1,355 10:57 15:03 30:04 ⚔ FC into Scouts
24 1,263 11:20 15:38 30:19 ⛏ Fast Castle
23 1,192 10:07 23:34 33:54 ⚔ M@A into Towers into Archers
23 1,178 12:21 18:42 30:55 ⛏ Fast Castle
19 964 11:35 15:09 27:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,245 30,473 13,655 2,095 72,468 75,675
28,815 20,600 15,750 2,950 68,115 71,058
30,590 19,370 15,905 200 66,065 72,377
26,115 16,585 18,785 1,650 63,135 74,766
18,975 21,725 13,700 4,330 58,730 62,760
26,780 16,465 11,670 1,500 56,415 73,192
23,145 10,400 14,220 4,100 51,865 58,278
22,740 10,155 13,940 3,100 49,935 51,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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