AoeStats
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Arena

508527162Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 6m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
1322
+13
🇧🇩 Turks · Bangladesh
1305
+13
🇨🇳 Khmer · China
1263
+15
🇮🇹 Varangians · Italy
1226
+18
🇦🇺 Saxons · Australia
1273
-16
🇦🇷 Bohemians · Argentina
1255
-15
🇨🇱 Danes · Chile
1227
-14
🇨🇴 Varangians · Colombia
1226
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 348 — — —
54 350 — — —
46 301 — — —
42 273 — — —
41 266 — — —
40 260 — — —
32 207 — — —
26 167 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 250 0 0 1,550 1,568
1,350 200 0 0 1,550 1,425
1,100 150 0 0 1,250 1,215
1,050 150 0 0 1,200 1,073
950 175 0 0 1,125 1,224
550 225 0 0 775 911
550 100 50 0 700 1,024
500 175 0 0 675 595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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